EspChangeDamage » 历史记录 » 版本 1
machenhe, 2022-04-29 17:30
| 1 | 1 | machenhe | _*%{color:green}espChangeDamage%*_ |
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| 2 | |||
| 3 | 改变角色最终伤害倍率 |
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| 5 | 标签:命令定义|espChangeDamage |
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| 6 | |||
| 7 | *格式* |
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| 8 | |命令名 |参数1 |参数2 |参数3 | |
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| 9 | |espChangeDamage|目标类型 |最终伤害倍率 |有效时长 | |
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| 10 | |||
| 11 | 说明: |
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| 12 | * 参数1:目标类型 |
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| 13 | ** 0:所有目标 |
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| 14 | ** 1:人物 |
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| 15 | ** 2:怪物 |
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| 16 | |||
| 17 | * 参数2:最终伤害倍率,数值除以100为实际倍率,如1000为10倍 |
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| 18 | |||
| 19 | * 参数3:有效时长,单位为秒 |
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| 20 | ** -1:在线有效 |
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| 21 | |||
| 22 | *注意*: |
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| 23 | * 效果结束后可触发 %{color:green}..\\Mir200\\Envir\\Market_Def\\QFunction-0.txt% 中的 %{color:orange}[@ESPChangePowerTimeOutX]% ,X为目标类型 |
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| 25 | *%{color:deepskyblue}特戒引擎脚本示例:%*: |
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| 26 | |||
| 27 | bq. [<notextile>@</notextile>伤害倍率0] |
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| 28 | #ACT |
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| 29 | espChangeDamage 0 200 5 |
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| 30 | |||
| 31 | bq. [<notextile>@</notextile>伤害倍率1] |
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| 32 | #ACT |
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| 33 | espChangeDamage 1 200 10 |
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| 34 | |||
| 35 | bq. [<notextile>@</notextile>伤害倍率2] |
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| 36 | #ACT |
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| 37 | espChangeDamage 2 300 10 |
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| 38 | |||
| 39 | |||
| 40 | bq. %{color:green}QFunction-0.txt% 配置: |
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| 41 | [<notextile>@</notextile>ESPChangePowerTimeOut0] |
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| 42 | #ACT |
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| 43 | [[sendmsg]] 6 倍率恢复 |
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| 44 | |||
| 45 | bq. [<notextile>@</notextile>ESPChangePowerTimeOut1] |
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| 46 | #ACT |
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| 47 | sendmsg 6 对人倍率恢复 |
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| 48 | |||
| 49 | bq. [<notextile>@</notextile>ESPChangePowerTimeOut2] |
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| 50 | #ACT |
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| 51 | sendmsg 6 对怪倍率恢复 |