ChangeHumNewValue » 历史记录 » 版本 1
machenhe, 2022-04-29 17:27
| 1 | 1 | machenhe | _*%{color:green}changeHumNewValue%*_ |
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| 2 | |||
| 3 | 修改人物的元素属性 |
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| 4 | |||
| 5 | 标签:命令定义|changeHumNewValue |
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| 6 | |||
| 7 | *格式* |
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| 8 | |命令名 |参数1 |参数2 |参数3 | |
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| 9 | |changeHumNewValue |元素属性类型 |百分比值 |有效时间 | |
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| 10 | |||
| 11 | 说明: |
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| 12 | * 参数1:元素属性类型,范围1%-100% |
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| 13 | ** 0:暴击几率增加 |
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| 14 | ** 1:增加攻击伤害 |
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| 15 | ** 2:物理伤害减少 |
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| 16 | ** 3:魔法伤害减少 |
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| 17 | ** 4:忽视目标防御 |
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| 18 | ** 5:所有伤害反弹 |
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| 19 | ** 6:增加目标暴率 |
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| 20 | ** 7:人物HP增加 |
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| 21 | ** 8:人物MP增加 |
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| 22 | ** 9:怒气恢复增加 |
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| 23 | ** 10:合击攻击增加 |
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| 24 | |||
| 25 | * 参数2:百分比值,可在前面加+号或-号代表加减 |
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| 26 | ** 不加符号:增加相应百分比值 |
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| 27 | ** +:增加相应百分比值,如+50代表加50% |
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| 28 | ** -:减少相应百分比值,如-50代表减50% |
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| 29 | |||
| 30 | * 参数3:有效时间,单位为秒 |
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| 31 | |||
| 32 | *注意*: |
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| 33 | * 离线失效 |
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| 34 | |||
| 35 | *%{color:deepskyblue}特戒引擎脚本示例:%*: |
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| 36 | |||
| 37 | bq. [<notextile>@</notextile>暴击几率] |
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| 38 | #act |
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| 39 | _*%{color:green}changeHumNewValue%*_ 0 +50 60 |
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| 40 | |||
| 41 | bq. [<notextile>@</notextile>攻击伤害] |
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| 42 | #act |
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| 43 | ChangeHumNewValue 1 +50 10 |
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| 44 | |||
| 45 | bq. [<notextile>@</notextile>物伤减免] |
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| 46 | #act |
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| 47 | ChangeHumNewValue 2 +50 10 |
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| 48 | |||
| 49 | bq. [<notextile>@</notextile>法伤减免] |
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| 50 | #act |
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| 51 | ChangeHumNewValue 3 +50 10 |
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| 52 | |||
| 53 | bq. [<notextile>@</notextile>无视防御] |
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| 54 | #act |
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| 55 | ChangeHumNewValue 4 +50 10 |
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| 56 | |||
| 57 | bq. [<notextile>@</notextile>伤害反弹] |
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| 58 | #act |
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| 59 | ChangeHumNewValue 5 +50 10 |
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| 60 | |||
| 61 | bq. [<notextile>@</notextile>目标暴率] |
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| 62 | #act |
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| 63 | ChangeHumNewValue 6 +50 10 |
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| 64 | |||
| 65 | bq. [<notextile>@</notextile>HP增加] |
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| 66 | #act |
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| 67 | ChangeHumNewValue 7 +50 60 |
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| 68 | |||
| 69 | bq. [<notextile>@</notextile>MP增加] |
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| 70 | #act |
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| 71 | ChangeHumNewValue 8 +50 60 |