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Qfunction触发器 » 历史记录 » 版本 41

yangdefeng, 2023-09-06 19:02

1 1 yangdefeng
h3. QFunction触发器
2
3 8 yangdefeng
h4.  
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5 7 yangdefeng
|\3={background-color:lightgrey}.玩家相关|
6 1 yangdefeng
|_. 触发器						|_. 触发条件					|
7 24 yangdefeng
|[[qf触发器_onHorse|[@onHorse]]]			|点击上马按钮开始读条前触发(需要配置坐骑)	|
8
|[@upHorse]						|点击上马按钮开始读条后触发(需要配置坐骑)	|
9 8 yangdefeng
|[@downHorse]	                   			|点击下马按钮					|
10 7 yangdefeng
|[@openHumBag]						|打开背包					|
11 8 yangdefeng
|[[主界面自定义功能按钮|[@buttonClickX]]]	 	|点击主界面自定义功能按钮时触发(X为按钮序号)	|
12 1 yangdefeng
|[@itemBagButtonClickX]					|点击自定义背包按钮(X为序号)			|
13 7 yangdefeng
|[@storageOpenFailX]					|打开指定仓库页时触发(X为仓库页序号)		|
14
|[[qf触发器_bagOpenFailX|[@bagOpenFailX]]]		|打开指定扩展背包页时触发(X为背包页序号)	|
15
|[[qf触发器_startAutoPlayGame|[@startAutoPlayGame]]]	|点击挂机按钮触发				|
16 8 yangdefeng
|[@stAutoPlayGame]					|执行脚本命令 *[[stAutoPlayGame]]* 触发		|
17
|[[qf触发器_stopAutoPlayGame|[@stopAutoPlayGame]]]	|方式1 点击取消挂机按钮或双击地面取消挂机
18 1 yangdefeng
方式2 执行脚本命令 *[[stopAutoPlayGame]]*
19 3 yangdefeng
|
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|[@crtGuild]						|创建行会					|
21 8 yangdefeng
|[@prvtMsg]						|收到私聊消息,且未打开一对一聊天框时触发                           
22 7 yangdefeng
返回消息发出角色名称,存入变量s0
23 1 yangdefeng
|
24 16 yangdefeng
|[[qf触发器_titleChanged_X|[@titleChanged_X]]]		|装备指定称号触发,X为物品表对应称号道具shape值	|
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|[[qf触发器_unTitled_X|[@unTitled_X]]]			|卸下指定称号触发,X为物品表对应称号道具shape值	|
26 9 yangdefeng
|\2.|
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|[@cost_gameGlory]					|消耗<$gameGlory>时触发,返回消耗值m0		|
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|[@cost_gameDiamond]					|消耗<$gameDiamond>时触发,返回消耗值m0		|
29
|[@cost_goldCount]					|消耗<$goldCount>时触发,返回消耗值m0		|
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|[@cost_gamePoint]					|消耗<$gamePoint>时触发,返回消耗值m0		|
31
|[@cost_gameGold]					|消耗<$gamePoint>时触发,返回消耗值m0		|
32
|[@cost_gameGird]					|消耗<$gameGird>时触发,返回消耗值m0		|
33
|[@cost_creditPoint]					|消耗<$creditPoint>时触发,返回消耗值m0		|
34 37 yangdefeng
|[[qf触发器_enterMap|[@enterMap]]]			|切换地图成功后触发,返回跳前地图编号<$lastMap>	|
35 1 yangdefeng
|[[qf触发器_beginTeleport|[@beginTeleport]]]		|传送戒指传送前触发				|
36 30 yangdefeng
|\3={background-color:lightgrey}.任务相关|
37 31 yangdefeng
|_. 触发器						|_. 触发条件					|
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|[@taskX]						|点击任务栏中的任务(X为任务编号)		|
39
|[@task]						|点击任务栏中的任务时触发,返回任务id至N0	|
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|[@pickupTaskX]						|当接取对应任务X时触发				|
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|[@finishTheTaskX]					|完成对应任务X时触发				|
42 31 yangdefeng
|\3={background-color:lightgrey}.改名相关|
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|_. 触发器						|_. 触发条件					|
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|[[qf触发器_changeHumNameOK|[@changeHumNameOK]]]	|角色修改名称成功				|
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|[[qf触发器_changeHumNameFail|[@changeHumNameFail]]]	|角色修改名称失败,返回失败原因变量<$err>	|
46 1 yangdefeng
|\3={background-color:lightgrey}.道具相关|
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|_. 触发器						|_. 触发条件					|
48
|[@giveitemX]						|脚本命令give给玩家物品时触发(X为物品表idx)	|
49 14 yangdefeng
|[[qf触发器_giveItemEx|[@giveItemEx]]]			|命令give给物品时触发(装备类返回唯一id至s0)	|
50 1 yangdefeng
|[[qf触发器_stdModeFuncX|[@stdModeFuncX]]]		|使用对应道具(X为stdItem.csv表中Anicount值)	|
51 28 yangdefeng
|[[qf触发器_stdModeFunc|[@stdModeFunc]]]		|使用道具,返回对应Anicount值至N0		|
52 8 yangdefeng
|[@autoRecycle]						|点击自动回收勾选框时触发			|
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|[@manualRecycle]					|触发手动回收功能				|
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|[@getBoxsItemX]					|点击打开宝箱(X为shape值)			|
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|[@inbag]						|背包中增加道具触发,返回道具名称(s0)与数量(n0)	|
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|[@outbag]						|背包中减少道具触发,返回道具名称(s0)与数量(n0)	|
57 7 yangdefeng
|\3={background-color:lightgrey}.升级相关|
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|_. 触发器						|_. 触发条件					|
59 1 yangdefeng
|[@updateskill]						|升级/学习技能					|
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|[@playLevelUp]						|升级						|
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|\3={background-color:lightgrey}.装备相关|
62 1 yangdefeng
|_. 触发器						|_. 触发条件					|
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|[@takeOnX]						|穿戴指定装备(X为序号)				|
64 40 tejie
|[[qf触发器_takeOn|[@takeOn]]]				|穿戴装备,返回装备栏id至N0			|
65 1 yangdefeng
|[@takeOffX]						|脱下指定装备(X为序号)				|
66 40 tejie
|[[qf触发器_takeOff|[@takeOff]]]			|脱下装备,返回装备栏id至N0			|
67 1 yangdefeng
|[@groupItemOnX]					|穿戴指定套装(X为套装id)			|
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|\3={background-color:lightgrey}.战斗相关| 
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|_. 触发器						|_. 触发条件					|
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|[@revival]						|复活						|
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|[@onKillMob]						|MapInfo文件配置onKillMon参数,在对应地图杀怪触发|
72 11 yangdefeng
|[@getExp]						|击杀有经验的怪物获取经验触发,返回<$getExp>	|
73 1 yangdefeng
|[@killPlay]						|击杀玩家					|
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|[@playDie]						|玩家死亡					|
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|[[qf触发器_attack|[@attack]]]				|攻击玩家或怪物					|
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|[[qf触发器_struck|[@struck]]]				|被玩家或怪物攻击				|
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|[[qf触发器_struck1|[@struck1]]]			|被玩家或怪物攻击,伤害结算后触发		|
78 8 yangdefeng
|[@magicAttack]						|使用技能攻击玩家或怪物				|
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|[@magicStruck]						|被技能攻击					|
80 26 yangdefeng
|[[qf触发器_magicStruck1|[@magicStruck1]]]		|被技能攻击,伤害结算后触发			|
81 8 yangdefeng
|[@slaveAttack]						|宠物攻击玩家或怪物				|
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|[@slaveStruck]						|宠物受到攻击					|
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|[@pgSlaveAttack]					|宠物攻击玩家或怪物				|
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|[@pgSlaveStruck]					|宠物受到攻击					|
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|[@slaveMagicAttack]					|宠物使用技能攻击				|
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|[@slaveMagicStruck]					|宠物受到技能攻击				|
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|[@pgSlaveMagicAttack]					|宠物使用技能攻击				|
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|[@pgSlaveMagicStruck]					|宠物受到技能攻击				|
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|[@pgSlaveDie]						|宠物死亡触发					|
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|[@critAttack]						|物理攻击触发暴击				|
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|[@critMagicAttack]					|魔法攻击触发暴击(道术同属于魔法)		|
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|[@attackDamage]					|人物攻击目标掉血前触发				|
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|[@struckDamage]					|人物被攻击掉血前触发				|
94
|[@slaveAttackDamage]					|宝宝攻击目标掉血前触发				|
95
|[@slaveStruckDamage]					|宝宝被攻击掉血前触发				|
96 35 yangdefeng
|[@getCastleX]						|攻城战占领成功时触发,X表示城堡编号		|
97 7 yangdefeng
|\3={background-color:lightgrey}.掉落相关| 
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|_. 触发器						|_. 触发条件					|
99 33 yangdefeng
|[[qf触发器_pgDropItem|[@pgDropItem]]]			|怪物掉落物品					|
100 39 tejie
|[[qf触发器_prePickupItem|[@prePickupItem]]]		|拾取物品进背包前触发				|
101 34 yangdefeng
|[[qf触发器_pickUpItemEx|[@pickUpItemEx]]]		|捡道具						|
102 1 yangdefeng
|[[qf触发器_pickUpItemX|[@pickUpItemX]]]		|捡指定道具(X=物品表中的IDX)			|
103 8 yangdefeng
|[@dropItemEx]						|丢弃道具					|
104 1 yangdefeng
|[[qf触发器_dropItemX|[@dropItemX]]]			|丢弃指定道具(X=物品表中的IDX)			|
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|[[qf触发器_scatterBagItems|[@scatterBagItems]]]	|角色掉落背包中的道具触发			|
106
|[[qf触发器_dropUseItems|[@dropUseItems]]]		|角色掉落使用中的道具触发			|
107 12 chenjun
|[[qf触发器_butchX|[@butchX]]]		|采集怪物尸体时触发(X=怪物表中的Butch)	|
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|\3={background-color:lightgrey}.充值商城相关| 
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|_. 触发器						|_. 触发条件					|
110
|[@recharge]						|充值成功					|
111 1 yangdefeng
|[@buyShopItem]						|通过商城购买物品成功				|
112 41 yangdefeng
|[[qf触发器_buyShopItem2|[@buyShopItem2]]]		|通过商城购买物品成功,支持道具绑定命令		|
113 19 yangdefeng
|\3={background-color:lightgrey}.组队相关| 
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|_. 触发器						|_. 触发条件					|
115 21 yangdefeng
|[@startGroup]						|队长创建队伍前,或某人申请加入,某人受邀加入	|
116 20 yangdefeng
|[@groupCreate]						|队长创建队伍时					|
117 19 yangdefeng
|[@leaveGroup]						|离开队伍时					|
118
|[@groupAddMember]					|添加队伍成员时					|
119
|[@groupDelMember]					|被队长踢出队伍时				|
120 21 yangdefeng
|[@groupKillMon]					|组队状况下,各队员攻击怪物触发			|
121 38 yangdefeng
|\3={background-color:lightgrey}.小地图相关| 
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|_. 触发器						|_. 触发条件					|
123
|[[qf触发器_findPathBegin|[@findPathBegin]]]		|点击小地图开始寻路触发,返回目标点坐标。	|
124
|[[qf触发器_findPathStop|[@findPathStop]]]		|点击小地图中断寻路触发。			|
125
|[[qf触发器_findPathEnd|[@findPathEnd]]]		|点击小地图结束寻路触发。			|
126 7 yangdefeng
127 8 yangdefeng
h4. &nbsp;
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129 7 yangdefeng
|\3={background-color:lightgrey}.无效触发器| 
130 1 yangdefeng
|_. 触发器						|_. 触发条件					|
131 7 yangdefeng
|[@playReconnection]					|重连或切换账号					|
132
|[@playOffline]						|离线						|
133
|[@queryingHumName]					|查询名称					|
134
|[@queryHumNameOK]					|名称通过					|
135
|[@changeingHumName]					|修改角色名称					|
136
|[@nameLengthFail]					|检测名称长度过长				|
137
|[@humNameFilter]					|名称存在非法字符				|
138
|[@humNameExists]					|名称已存在					|
139
|[@queryMyShopFail]					|查询个人商店失败				|
140
|[@shopStall]						|点击摆摊按钮					|
141
|[@itemUpgrade]						|在宝石升级界面进行升级				|
142
143 8 yangdefeng
h4. &nbsp;
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|\3={background-color:lightgrey}.功能异常的触发器| 
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|_. 触发器			|_. 触发条件				|_. 详情					|
147
|[@magSelfFuncX]		|主角对自己使用指定技能(X为技能ID)	|主角Self、Tag、Mon三个触发器同时触发		|
148
|[@magTagFuncX]			|主角对目标玩家使用指定技能(X为技能ID)	|主角Self、Tag、Mon三个触发器同时触发		|
149
|[@magMonFuncX]			|主角对怪物使用指定技能(X为技能ID)	|主角Self、Tag、Mon三个触发器同时触发		|
150
|[@slaveMagSelfFuncX]		|宠物对自己使用指定技能(X为技能ID)	|宠物Self、Tag、TagEx、Mon四个触发器同时触发	|
151
|[@slaveMagTagFuncX]		|宠物对目标玩家使用指定技能(X为技能ID)	|宠物Self、Tag、TagEx、Mon四个触发器同时触发	|
152
|[@slaveMagTagFuncExX]		|宠物对目标玩家使用指定技能(X为技能ID)	|宠物Self、Tag、TagEx、Mon四个触发器同时触发	|
153
|[@slaveMagMonFuncX]		|宠物对怪物使用指定技能(X为技能ID)	|宠物Self、Tag、TagEx、Mon四个触发器同时触发	|
154
|[@walk]			|移动触发				|与[@Run]同时触发			|
155
|[@run]				|移动触发				|与[@Walk]同时触发			|