PlayCutHurt » 历史记录 » 版本 1
machenhe, 2022-05-10 17:24
| 1 | 1 | machenhe | _*%{color:green}playCutHurt%*_ |
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| 2 | |||
| 3 | 对怪物造成切割伤害,并在怪物头顶播放掉血飘字 |
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| 5 | 标签:命令定义|playCutHurt |
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| 6 | |||
| 7 | *格式* |
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| 8 | |命令名 |参数1 |参数2 |参数3 |参数4 |参数5 |参数6 |参数7 | |
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| 9 | |playCutHurt |伤害模式 |伤害求和 |伤害字符-%d |飘字字号 |伤害值 |飘字颜色 |攻击目标 | |
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| 10 | |||
| 11 | 说明: |
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| 12 | * 参数1 |
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| 13 | 伤害模式 |
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| 14 | ** 0:血量万分比,5000为血量的50% |
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| 15 | ** 1:数值 |
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| 17 | * 参数2 |
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| 18 | 伤害求和,正常攻击伤害与切割伤害是否和为一个伤害值 |
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| 19 | ** 0:不求和,只触发切割伤害,不触发正常攻击伤害,一次触发多条不求和类型的命令时,都生效 |
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| 20 | ** 1:求和,正常攻击伤害与切割伤害合为一个值,一次触发多条求和类型的命令时,只生效第一条 |
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| 22 | * 参数3 |
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| 23 | 伤害字符-%d,%d代表伤害,例如“致命一击-%d” |
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| 24 | ** 参数2=0:%d代表切割伤害 |
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| 25 | ** 参数2=1:%d代表本次正常伤害与切割伤害之和,不再单独播放本次正常伤害与切割伤害飘字 |
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| 27 | * 参数4 |
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| 28 | 飘字字号 |
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| 30 | * 参数5 |
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| 31 | 伤害值 |
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| 33 | * 参数6 |
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| 34 | 飘字颜色(0-255) |
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| 35 | |||
| 36 | * 参数7 |
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| 37 | 攻击目标 |
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| 38 | ** 0:怪物和人物 |
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| 39 | ** 1:角色自身 |
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| 40 | |||
| 41 | *%{color:deepskyblue}脚本示例:%* |
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| 42 | |||
| 43 | bq. |
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| 44 | [<notextile>@</notextile>切割伤害0] |
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| 45 | #act |
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| 46 | playCutHurt 1 0 会心一击-%d 35 10000 254 0 |
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| 47 | |||
| 48 | bq. |
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| 49 | [<notextile>@</notextile>切割伤害1] |
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| 50 | #act |
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| 51 | playCutHurt 0 1 会心一击-%d 35 1000 254 0 |