ChangeDamageValue » 历史记录 » 版本 2
tejie, 2025-07-04 14:45
1 | 2 | tejie | h4. _*%{color:green}changeDamageValue%*_ |
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2 | 1 | yangdefeng | |
3 | 变更伤害结果 |
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4 | |||
5 | 2 | tejie | 标签:命令定义^changeDamageValue |
6 | 1 | yangdefeng | |
7 | *格式* |
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8 | |命令名 |参数1|参数2 |参数3 | |
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9 | |changeDamageValue|类型 |操作符 |值 | |
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10 | |||
11 | *说明* |
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12 | 2 | tejie | |^.参数1|类型 |
13 | 0:数值 |
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14 | 1:百分比| |
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15 | |参数2|操作符 + - =| |
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16 | |参数3|操作数值| |
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17 | 1 | yangdefeng | |
18 | |||
19 | 相关命令 |
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20 | [[playCutHurt]] |
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21 | |||
22 | |||
23 | 如果脚本中同时有 [[changeDamageValue]] [[playCutHurt]] 两个命令 |
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24 | playCutHurt 命令会对 changeDamageValue 命令结果进行二次修正 |
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25 | |||
26 | |||
27 | |||
28 | - |
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29 | - |
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30 | |||
31 | h4. *%{color:deepskyblue}特戒引擎脚本示例:%* |
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32 | |||
33 | bq. %{color:lightGrey};QF触发器_人物攻击目标掉血前触发% |
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34 | [@attackDamage] |
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35 | #act |
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36 | 2 | tejie | [[sendMsg]] 6 本次掉血值<$damageValue> |
37 | *{color:green}changeDamageValue* 0 = 0 |
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38 | 1 | yangdefeng | |
39 | |||
40 | bq. %{color:lightGrey};QF触发器_人物被攻击掉血前触发% |
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41 | [@struckDamage] |
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42 | #act |
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43 | 2 | tejie | [[sendMsg]] 6 本次掉血值<$damageValue> |
44 | *{color:green}changeDamageValue* 1 + 10 |
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45 | 1 | yangdefeng | |
46 | |||
47 | bq. %{color:lightGrey};QF触发器_宝宝攻击目标掉血前触发% |
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48 | [@slaveAttackDamage] |
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49 | #act |
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50 | 2 | tejie | [[sendMsg]] 6 本次掉血值<$damageValue> |
51 | *{color:green}changeDamageValue* 0 - 10 |
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52 | 1 | yangdefeng | |
53 | |||
54 | bq. %{color:lightGrey};QF触发器_宝宝被攻击掉血前触发% |
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55 | [@slaveStruckDamage] |
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56 | #act |
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57 | 2 | tejie | [[sendMsg]] 6 本次掉血值<$damageValue> |
58 | *{color:green}changeDamageValue* 1 - 20 |