ChangeDamageValue » 历史记录 » 版本 2
tejie, 2025-07-04 14:45
| 1 | 2 | tejie | h4. _*%{color:green}changeDamageValue%*_ |
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| 2 | 1 | yangdefeng | |
| 3 | 变更伤害结果 |
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| 4 | |||
| 5 | 2 | tejie | 标签:命令定义^changeDamageValue |
| 6 | 1 | yangdefeng | |
| 7 | *格式* |
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| 8 | |命令名 |参数1|参数2 |参数3 | |
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| 9 | |changeDamageValue|类型 |操作符 |值 | |
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| 10 | |||
| 11 | *说明* |
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| 12 | 2 | tejie | |^.参数1|类型 |
| 13 | 0:数值 |
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| 14 | 1:百分比| |
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| 15 | |参数2|操作符 + - =| |
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| 16 | |参数3|操作数值| |
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| 17 | 1 | yangdefeng | |
| 18 | |||
| 19 | 相关命令 |
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| 20 | [[playCutHurt]] |
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| 21 | |||
| 22 | |||
| 23 | 如果脚本中同时有 [[changeDamageValue]] [[playCutHurt]] 两个命令 |
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| 24 | playCutHurt 命令会对 changeDamageValue 命令结果进行二次修正 |
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| 25 | |||
| 26 | |||
| 27 | |||
| 28 | - |
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| 29 | - |
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| 30 | |||
| 31 | h4. *%{color:deepskyblue}特戒引擎脚本示例:%* |
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| 32 | |||
| 33 | bq. %{color:lightGrey};QF触发器_人物攻击目标掉血前触发% |
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| 34 | [@attackDamage] |
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| 35 | #act |
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| 36 | 2 | tejie | [[sendMsg]] 6 本次掉血值<$damageValue> |
| 37 | *{color:green}changeDamageValue* 0 = 0 |
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| 38 | 1 | yangdefeng | |
| 39 | |||
| 40 | bq. %{color:lightGrey};QF触发器_人物被攻击掉血前触发% |
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| 41 | [@struckDamage] |
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| 42 | #act |
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| 43 | 2 | tejie | [[sendMsg]] 6 本次掉血值<$damageValue> |
| 44 | *{color:green}changeDamageValue* 1 + 10 |
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| 45 | 1 | yangdefeng | |
| 46 | |||
| 47 | bq. %{color:lightGrey};QF触发器_宝宝攻击目标掉血前触发% |
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| 48 | [@slaveAttackDamage] |
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| 49 | #act |
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| 50 | 2 | tejie | [[sendMsg]] 6 本次掉血值<$damageValue> |
| 51 | *{color:green}changeDamageValue* 0 - 10 |
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| 52 | 1 | yangdefeng | |
| 53 | |||
| 54 | bq. %{color:lightGrey};QF触发器_宝宝被攻击掉血前触发% |
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| 55 | [@slaveStruckDamage] |
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| 56 | #act |
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| 57 | 2 | tejie | [[sendMsg]] 6 本次掉血值<$damageValue> |
| 58 | *{color:green}changeDamageValue* 1 - 20 |