ChangeDamageValue » 历史记录 » 版本 1
yangdefeng, 2023-06-23 19:17
| 1 | 1 | yangdefeng | _*%{color:green}changeDamageValue%*_ |
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| 2 | |||
| 3 | 变更伤害结果 |
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| 5 | 标签:命令定义|changeDamageValue |
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| 6 | |||
| 7 | *格式* |
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| 8 | |命令名 |参数1|参数2 |参数3 | |
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| 9 | |changeDamageValue|类型 |操作符 |值 | |
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| 10 | |||
| 11 | *说明* |
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| 12 | * 参数1:类型 |
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| 13 | ** 0:数值 |
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| 14 | ** 1:百分比 |
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| 15 | |||
| 16 | * 参数2:操作符 + - = |
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| 17 | |||
| 18 | * 参数3:操作数值 |
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| 21 | 相关命令 |
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| 22 | [[playCutHurt]] |
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| 25 | 如果脚本中同时有 [[changeDamageValue]] [[playCutHurt]] 两个命令 |
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| 26 | playCutHurt 命令会对 changeDamageValue 命令结果进行二次修正 |
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| 30 | - |
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| 31 | - |
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| 33 | h4. *%{color:deepskyblue}特戒引擎脚本示例:%* |
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| 35 | bq. %{color:lightGrey};QF触发器_人物攻击目标掉血前触发% |
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| 36 | [@attackDamage] |
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| 37 | #act |
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| 38 | sendMsg 6 本次掉血值<$damageValue> |
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| 39 | changeDamageValue 0 = 0 |
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| 40 | |||
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| 42 | bq. %{color:lightGrey};QF触发器_人物被攻击掉血前触发% |
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| 43 | [@struckDamage] |
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| 44 | #act |
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| 45 | sendMsg 6 本次掉血值<$damageValue> |
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| 46 | changeDamageValue 1 + 10 |
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| 48 | |||
| 49 | bq. %{color:lightGrey};QF触发器_宝宝攻击目标掉血前触发% |
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| 50 | [@slaveAttackDamage] |
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| 51 | #act |
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| 52 | sendMsg 6 本次掉血值<$damageValue> |
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| 53 | changeDamageValue 0 - 10 |
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| 56 | bq. %{color:lightGrey};QF触发器_宝宝被攻击掉血前触发% |
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| 57 | [@slaveStruckDamage] |
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| 58 | #act |
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| 59 | sendMsg 6 本次掉血值<$damageValue> |
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| 60 | changeDamageValue 1 - 20 |