ChangeDamageValue » 历史记录 » 版本 1
  yangdefeng, 2023-06-23 19:17 
  
| 1 | 1 | yangdefeng | _*%{color:green}changeDamageValue%*_ | 
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| 2 | |||
| 3 | 变更伤害结果  | 
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| 5 | 标签:命令定义|changeDamageValue  | 
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| 6 | |||
| 7 | *格式*  | 
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| 8 | |命令名 |参数1|参数2 |参数3 |  | 
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| 9 | |changeDamageValue|类型 |操作符 |值 |  | 
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| 10 | |||
| 11 | *说明*  | 
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| 12 | * 参数1:类型  | 
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| 13 | ** 0:数值  | 
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| 14 | ** 1:百分比  | 
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| 15 | |||
| 16 | * 参数2:操作符 + - =  | 
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| 17 | |||
| 18 | * 参数3:操作数值  | 
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| 21 | 相关命令  | 
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| 22 | [[playCutHurt]]  | 
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| 25 | 如果脚本中同时有 [[changeDamageValue]] [[playCutHurt]] 两个命令  | 
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| 26 | playCutHurt 命令会对 changeDamageValue 命令结果进行二次修正  | 
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| 30 | -  | 
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| 31 | -  | 
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| 33 | h4. *%{color:deepskyblue}特戒引擎脚本示例:%* | 
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| 35 | bq. %{color:lightGrey};QF触发器_人物攻击目标掉血前触发% | 
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| 36 | [@attackDamage]  | 
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| 37 | #act  | 
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| 38 | sendMsg 6 本次掉血值<$damageValue>  | 
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| 39 | changeDamageValue 0 = 0  | 
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| 42 | bq. %{color:lightGrey};QF触发器_人物被攻击掉血前触发% | 
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| 43 | [@struckDamage]  | 
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| 44 | #act  | 
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| 45 | sendMsg 6 本次掉血值<$damageValue>  | 
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| 46 | changeDamageValue 1 + 10  | 
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| 48 | |||
| 49 | bq. %{color:lightGrey};QF触发器_宝宝攻击目标掉血前触发% | 
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| 50 | [@slaveAttackDamage]  | 
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| 51 | #act  | 
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| 52 | sendMsg 6 本次掉血值<$damageValue>  | 
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| 53 | changeDamageValue 0 - 10  | 
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| 56 | bq. %{color:lightGrey};QF触发器_宝宝被攻击掉血前触发% | 
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| 57 | [@slaveStruckDamage]  | 
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| 58 | #act  | 
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| 59 | sendMsg 6 本次掉血值<$damageValue>  | 
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| 60 | changeDamageValue 1 - 20  |