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Qfunction触发器 » 历史记录 » 版本 60

tejie, 2024-12-11 15:48

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h3. QFunction触发器
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*{color:firebrick}文件位置*
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..\Mir200\Envir\Market_Def\QFunction-0.txt
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h4.  
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|\3={background-color:lightgrey}.玩家相关|
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[[qf触发器_onHorse|[@onHorse]]]			|点击上马按钮开始读条前触发(需要配置坐骑)	|
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|[@upHorse]						|点击上马按钮开始读条后触发(需要配置坐骑)	|
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|[@downHorse]	                   			|点击下马按钮					|
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|[@openHumBag]						|打开背包					|
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|[[主界面自定义功能按钮|[@buttonClickX]]]	 	|点击主界面自定义功能按钮时触发(X为按钮序号)	|
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|[@itemBagButtonClickX]					|点击自定义背包按钮(X为序号)			|
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|[@storageOpenFailX]					|打开指定仓库页时触发(X为仓库页序号)		|
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|[[qf触发器_bagOpenFailX|[@bagOpenFailX]]]		|打开指定扩展背包页时触发(X为背包页序号)	|
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|[[qf触发器_startAutoPlayGame|[@startAutoPlayGame]]]	|点击挂机按钮触发				|
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|[@stAutoPlayGame]					|执行脚本命令 *[[stAutoPlayGame]]* 触发		|
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|[[qf触发器_stopAutoPlayGame|[@stopAutoPlayGame]]]	|方式1 点击取消挂机按钮或双击地面取消挂机
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方式2 执行脚本命令 *[[stopAutoPlayGame]]*
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|
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|[@prvtMsg]						|收到私聊消息,且未打开一对一聊天框时触发                           
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返回消息发出角色名称,存入变量s0|
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|\2.|
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|[@cost_gameGlory]					|消耗<$gameGlory>时触发,返回消耗值m0		|
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|[@cost_gameDiamond]					|消耗<$gameDiamond>时触发,返回消耗值m0		|
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|[@cost_goldCount]					|消耗<$goldCount>时触发,返回消耗值m0		|
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|[@cost_gamePoint]					|消耗<$gamePoint>时触发,返回消耗值m0		|
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|[@cost_gameGold]					|消耗<$gamePoint>时触发,返回消耗值m0		|
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|[@cost_gameGird]					|消耗<$gameGird>时触发,返回消耗值m0		|
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|[@cost_creditPoint]					|消耗<$creditPoint>时触发,返回消耗值m0		|
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|[[qf触发器_enterMap|[@enterMap]]]			|切换地图成功后触发,返回跳前地图编号<$lastMap>	|
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|[[qf触发器_beginTeleport|[@beginTeleport]]]		|传送戒指传送前触发				|
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|[[qf触发器_clientBuffClickX|[@clientBuffClickX]]]	|点击buff图标触发,X为buffId			|
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|[[qf触发器_closeBuffClickX|[@closeBuffClickX]]]	|buff图标关闭时触发,X为buffId			|
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|[[qf触发器_closeClientBuffX|[@closeClientBuffX]]]	|buff图标关闭时触发,X为buffId			|
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|[[qf触发器_showFashion|[@showFashion]]]		|手动选中角色时装界面,时装外显勾选框时触发。	|
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|[[qf触发器_notShowFashion|[@notShowFashion]]]		|手动取消角色时装界面,时装外显勾选框时触发。	|
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h4. &nbsp;
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|\3={background-color:lightgrey}.称号相关|
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[[qf触发器_titleChanged_X|[@titleChanged_X]]]		|装备指定称号触发,X为物品表对应称号道具shape值	|
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|[[qf触发器_unTitled_X|[@unTitled_X]]]			|卸下指定称号触发,X为物品表对应称号道具shape值	|
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|[[qf触发器_activeTitle_X|[@activeTitle_X]]]		|称号由非激活变为激活时触发,X为物品表对应称号道具shape值	|
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|[[qf触发器_unactiveTitle_X|[@unactiveTitle_X]]]	|称号由激活变为非激活时触发,X为物品表对应称号道具shape值	|
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h4. &nbsp;
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|\3={background-color:lightgrey}.任务相关|
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[@taskX]						|点击任务栏中的任务(X为任务编号)		|
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|[@task]						|点击任务栏中的任务时触发,返回任务id至N0	|
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|[@pickupTaskX]						|当接取对应任务X时触发				|
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|[@finishTheTaskX]					|完成对应任务X时触发				|
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h4. &nbsp;
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|\3={background-color:lightgrey}.行会相关|
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[@crtGuild]						|创建行会					|
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|[[qf触发器_guildApply|[@guildApply]]]			|点击申请加入指定行会按钮			|
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h4. &nbsp;
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|\3={background-color:lightgrey}.改名相关|
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[[qf触发器_changeHumNameOK|[@changeHumNameOK]]]	|角色修改名称成功				|
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|[[qf触发器_changeHumNameFail|[@changeHumNameFail]]]	|角色修改名称失败,返回失败原因变量<$err>	|
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h4. &nbsp;
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|\3={background-color:lightgrey}.道具相关| 
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[@giveitemX]						|脚本命令give给玩家物品时触发(X为物品表idx)	|
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|[[qf触发器_giveItemEx|[@giveItemEx]]]			|命令give给物品时触发(装备类返回唯一id至s0)	|
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|[[qf触发器_stdModeFuncX|[@stdModeFuncX]]]		|使用对应道具(X为stdItem.csv表中Anicount值)	|
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|[[qf触发器_stdModeFuncExX|[@stdModeFuncExX]]]		|使用对应道具(X为stdItem.csv表中Anicount值)	|
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|[[qf触发器_stdModeFunc|[@stdModeFunc]]]		|使用道具,返回对应Anicount值至N0		|
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|[@autoRecycle]						|点击自动回收勾选框时触发			|
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|[@manualRecycle]					|触发手动回收功能				|
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|[@getBoxsItemX]					|点击打开宝箱(X为shape值)			|
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|[@inbag]						|背包中增加道具触发,返回道具名称(s0)与数量(n0)	|
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|[@outbag]						|背包中减少道具触发,返回道具名称(s0)与数量(n0)	|
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h4. &nbsp;
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|\3={background-color:lightgrey}.升级相关|
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[@updateskill]						|升级/学习技能					|
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|[@playLevelUp]						|升级						|
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h4. &nbsp;
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|\3={background-color:lightgrey}.装备相关|
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[@takeOnX]						|穿戴指定装备(X为序号)				|
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|[[qf触发器_takeOn|[@takeOn]]]				|穿戴装备,返回装备栏id至N0			|
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|[@takeOffX]						|脱下指定装备(X为序号)				|
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|[[qf触发器_takeOff|[@takeOff]]]			|脱下装备,返回装备栏id至N0			|
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|[[qf触发器_beginTakeOff|[@beginTakeOff]]]		|脱下装备前触发					|
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|[@groupItemOnX]					|穿戴指定套装(X为套装id)			|
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h4. &nbsp;
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|\3={background-color:lightgrey}.战斗相关| 
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[@revival]						|复活						|
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|[[qf触发器_onKillMob|[@onKillMob]]]			|MapInfo文件配置onKillMon参数,在对应地图杀怪触发|
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|[[qf触发器_killMon|[@killMon]]]			|杀怪触发					|
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|[@getExp]						|击杀有经验的怪物获取经验触发,返回<$getExp>	|
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|[@killPlay]						|击杀玩家					|
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|[@playDie]						|玩家死亡					|
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|[[qf触发器_attack|[@attack]]]				|攻击玩家或怪物					|
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|[[qf触发器_struck|[@struck]]]				|被玩家或怪物攻击				|
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|[[qf触发器_struck1|[@struck1]]]			|被玩家或怪物攻击,伤害结算后触发		|
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|[@magicAttack]						|使用技能攻击玩家或怪物				|
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|[@magicStruck]						|被技能攻击					|
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|[[qf触发器_magicStruck1|[@magicStruck1]]]		|被技能攻击,伤害结算后触发			|
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|[@slaveAttack]						|宠物攻击玩家或怪物				|
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|[@slaveStruck]						|宠物受到攻击					|
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|[@pgSlaveAttack]					|宠物攻击玩家或怪物				|
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|[@pgSlaveStruck]					|宠物受到攻击					|
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|[@slaveMagicAttack]					|宠物使用技能攻击				|
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|[@slaveMagicStruck]					|宠物受到技能攻击				|
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|[@pgSlaveMagicAttack]					|宠物使用技能攻击				|
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|[@pgSlaveMagicStruck]					|宠物受到技能攻击				|
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|[[qf触发器_beginMagic|[@beginMagic]]]			|释放技能前触发					|
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|[@pgSlaveDie]						|宠物死亡触发					|
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|[[qf触发器_critAttack|[@critAttack]]]			|物理攻击触发暴击				|
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|[[qf触发器_critMagicAttack|[@critMagicAttack]]]	|魔法攻击触发暴击(道术同属于魔法)		|
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|[@attackDamage]					|人物攻击目标掉血前触发				|
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|[@struckDamage]					|人物被攻击掉血前触发				|
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|[@slaveAttackDamage]					|宝宝攻击目标掉血前触发				|
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|[@slaveStruckDamage]					|宝宝被攻击掉血前触发				|
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|[@getCastleX]						|攻城战占领成功时触发,X表示城堡编号		|
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|[[qf触发器_protectHp|[@protectHp]]]			|怪物掉落物品					|
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h4. &nbsp;
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|\3={background-color:lightgrey}.掉落相关| 
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[[qf触发器_pgDropItem|[@pgDropItem]]]			|怪物掉落物品					|
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|[[qf触发器_prePickupItem|[@prePickupItem]]]		|拾取物品进背包前触发				|
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|[[qf触发器_pickUpItemEx|[@pickUpItemEx]]]		|捡道具						|
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|[[qf触发器_pickUpItemX|[@pickUpItemX]]]		|捡指定道具(X=物品表中的IDX)			|
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|[@dropItemEx]						|丢弃道具					|
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|[[qf触发器_dropItemX|[@dropItemX]]]			|丢弃指定道具(X=物品表中的IDX)			|
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|[[qf触发器_scatterBagItems|[@scatterBagItems]]]	|角色掉落背包中的道具触发			|
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|[[qf触发器_dropUseItems|[@dropUseItems]]]		|角色掉落使用中的道具触发			|
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|[[qf触发器_butchX|[@butchX]]]				|采集怪物尸体时触发(X=怪物表中的Butch)		|
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|[[qf触发器_disCollected|[@disCollected]]]		|靠近可采集的尸体时触发				|
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|[[qf触发器_lvCollected|[@lvCollected]]]		|离开可采集的尸体时触发				|
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h4. &nbsp;
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|\3={background-color:lightgrey}.充值商城相关| 
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[@recharge]						|充值成功					|
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|[@buyShopItem]						|通过商城购买物品成功				|
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|[[qf触发器_buyShopItem2|[@buyShopItem2]]]		|通过商城购买物品成功,支持道具绑定命令		|
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h4. &nbsp;
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|\3={background-color:lightgrey}.组队相关| 
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[@startGroup]						|队长创建队伍前,或某人申请加入,某人受邀加入	|
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|[@groupCreate]						|队长创建队伍时					|
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|[@leaveGroup]						|离开队伍时					|
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|[@groupAddMember]					|添加队伍成员时					|
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|[@groupDelMember]					|被队长踢出队伍时				|
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|[@groupKillMon]					|组队状况下,各队员攻击怪物触发			|
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h4. &nbsp;
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|\3={background-color:lightgrey}.小地图相关| 
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|_{width:150px}. 触发器					|_{width:345px}. 触发条件			|
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|[[qf触发器_findPathBegin|[@findPathBegin]]]		|点击小地图开始寻路触发,返回目标点坐标。	|
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|[[qf触发器_findPathStop|[@findPathStop]]]		|点击小地图中断寻路触发。			|
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|[[qf触发器_findPathEnd|[@findPathEnd]]]		|点击小地图结束寻路触发。			|
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|[[qf触发器_clkMiniMap|[@clkMiniMap]]]			|点击主界面右上角雷达地图触发。			|
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h4. &nbsp;
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|\3={background-color:lightgrey}.无效触发器| 
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|_. 触发器						|_. 触发条件					|
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|[@playReconnection]					|重连或切换账号					|
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|[@playOffline]						|离线						|
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|[@queryingHumName]					|查询名称					|
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|[@queryHumNameOK]					|名称通过					|
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|[@changeingHumName]					|修改角色名称					|
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|[@nameLengthFail]					|检测名称长度过长				|
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|[@humNameFilter]					|名称存在非法字符				|
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|[@humNameExists]					|名称已存在					|
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|[@queryMyShopFail]					|查询个人商店失败				|
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|[@shopStall]						|点击摆摊按钮					|
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|[@itemUpgrade]						|在宝石升级界面进行升级				|
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h4. &nbsp;
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|\3={background-color:lightgrey}.功能异常的触发器| 
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|_. 触发器						|_. 触发条件				|_. 详情					|
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|[[qf触发器_magSelfFuncX|[@magSelfFuncX]]]		|主角对自己使用指定技能(X为技能ID)	|主角Self、Tag、Mon三个触发器同时触发		|
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|[@magTagFuncX]						|主角对目标玩家使用指定技能(X为技能ID)	|主角Self、Tag、Mon三个触发器同时触发		|
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|[@magMonFuncX]						|主角对怪物使用指定技能(X为技能ID)	|主角Self、Tag、Mon三个触发器同时触发		|
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|[@slaveMagSelfFuncX]					|宠物对自己使用指定技能(X为技能ID)	|宠物Self、Tag、TagEx、Mon四个触发器同时触发	|
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|[@slaveMagTagFuncX]					|宠物对目标玩家使用指定技能(X为技能ID)	|宠物Self、Tag、TagEx、Mon四个触发器同时触发	|
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|[@slaveMagTagFuncExX]					|宠物对目标玩家使用指定技能(X为技能ID)	|宠物Self、Tag、TagEx、Mon四个触发器同时触发	|
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|[@slaveMagMonFuncX]					|宠物对怪物使用指定技能(X为技能ID)	|宠物Self、Tag、TagEx、Mon四个触发器同时触发	|
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|[@walk]						|移动触发				|与[@Run]同时触发			|
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|[@run]							|移动触发				|与[@Walk]同时触发			|