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Qfunction触发器 » 历史记录 » 版本 31

yangdefeng, 2023-08-04 17:25

1 1 yangdefeng
h3. QFunction触发器
2
3 8 yangdefeng
h4.  
4 1 yangdefeng
5 7 yangdefeng
|\3={background-color:lightgrey}.玩家相关|
6 1 yangdefeng
|_. 触发器						|_. 触发条件					|
7 24 yangdefeng
|[[qf触发器_onHorse|[@onHorse]]]			|点击上马按钮开始读条前触发(需要配置坐骑)	|
8
|[@upHorse]						|点击上马按钮开始读条后触发(需要配置坐骑)	|
9 8 yangdefeng
|[@downHorse]	                   			|点击下马按钮					|
10 7 yangdefeng
|[@openHumBag]						|打开背包					|
11 8 yangdefeng
|[[主界面自定义功能按钮|[@buttonClickX]]]	 	|点击主界面自定义功能按钮时触发(X为按钮序号)	|
12 1 yangdefeng
|[@itemBagButtonClickX]					|点击自定义背包按钮(X为序号)			|
13 7 yangdefeng
|[@storageOpenFailX]					|打开指定仓库页时触发(X为仓库页序号)		|
14
|[[qf触发器_bagOpenFailX|[@bagOpenFailX]]]		|打开指定扩展背包页时触发(X为背包页序号)	|
15
|[[qf触发器_startAutoPlayGame|[@startAutoPlayGame]]]	|点击挂机按钮触发				|
16 8 yangdefeng
|[@stAutoPlayGame]					|执行脚本命令 *[[stAutoPlayGame]]* 触发		|
17
|[[qf触发器_stopAutoPlayGame|[@stopAutoPlayGame]]]	|方式1 点击取消挂机按钮或双击地面取消挂机
18 1 yangdefeng
方式2 执行脚本命令 *[[stopAutoPlayGame]]*
19 3 yangdefeng
|
20 7 yangdefeng
|[@crtGuild]						|创建行会					|
21 8 yangdefeng
|[@prvtMsg]						|收到私聊消息,且未打开一对一聊天框时触发                           
22 7 yangdefeng
返回消息发出角色名称,存入变量s0
23 1 yangdefeng
|
24 9 yangdefeng
|[[qf触发器_buyShopItem|[@buyShopItem]]]		|商城购买道具触发				|
25 16 yangdefeng
|[[qf触发器_titleChanged_X|[@titleChanged_X]]]		|装备指定称号触发,X为物品表对应称号道具shape值	|
26
|[[qf触发器_unTitled_X|[@unTitled_X]]]			|卸下指定称号触发,X为物品表对应称号道具shape值	|
27 9 yangdefeng
|\2.|
28
|[@cost_gameGlory]					|消耗<$gameGlory>时触发,返回消耗值m0		|
29
|[@cost_gameDiamond]					|消耗<$gameDiamond>时触发,返回消耗值m0		|
30
|[@cost_goldCount]					|消耗<$goldCount>时触发,返回消耗值m0		|
31
|[@cost_gamePoint]					|消耗<$gamePoint>时触发,返回消耗值m0		|
32
|[@cost_gameGold]					|消耗<$gamePoint>时触发,返回消耗值m0		|
33
|[@cost_gameGird]					|消耗<$gameGird>时触发,返回消耗值m0		|
34
|[@cost_creditPoint]					|消耗<$creditPoint>时触发,返回消耗值m0		|
35 22 yangdefeng
|[@enterMap]						|切换地图成功后触发				|
36 1 yangdefeng
|[[qf触发器_beginTeleport|[@beginTeleport]]]		|传送戒指传送前触发				|
37 30 yangdefeng
|\3={background-color:lightgrey}.任务相关|
38 31 yangdefeng
|_. 触发器						|_. 触发条件					|
39 30 yangdefeng
|[@taskX]						|点击任务栏中的任务(X为任务编号)		|
40
|[@task]						|点击任务栏中的任务时触发,返回任务id至N0	|
41
|[@pickupTaskX]						|当接取对应任务X时触发				|
42
|[@finishTheTaskX]					|完成对应任务X时触发				|
43 31 yangdefeng
|\3={background-color:lightgrey}.改名相关|
44
|_. 触发器						|_. 触发条件					|
45
|[[qf触发器_changeHumNameOK|[@changeHumNameOK]]]	|角色修改名称成功				|
46
|[[qf触发器_changeHumNameFail|[@changeHumNameFail]]]	|角色修改名称失败,返回失败原因变量<$err>	|
47 1 yangdefeng
|\3={background-color:lightgrey}.道具相关|
48 7 yangdefeng
|_. 触发器						|_. 触发条件					|
49
|[@giveitemX]						|脚本命令give给玩家物品时触发(X为物品表idx)	|
50 14 yangdefeng
|[[qf触发器_giveItemEx|[@giveItemEx]]]			|命令give给物品时触发(装备类返回唯一id至s0)	|
51 1 yangdefeng
|[[qf触发器_stdModeFuncX|[@stdModeFuncX]]]		|使用对应道具(X为stdItem.csv表中Anicount值)	|
52 28 yangdefeng
|[[qf触发器_stdModeFunc|[@stdModeFunc]]]		|使用道具,返回对应Anicount值至N0		|
53 8 yangdefeng
|[@autoRecycle]						|点击自动回收勾选框时触发			|
54 7 yangdefeng
|[@manualRecycle]					|触发手动回收功能				|
55
|[@getBoxsItemX]					|点击打开宝箱(X为shape值)			|
56 8 yangdefeng
|[@inbag]						|背包中增加道具触发,返回道具名称(s0)与数量(n0)	|
57
|[@outbag]						|背包中减少道具触发,返回道具名称(s0)与数量(n0)	|
58 7 yangdefeng
|\3={background-color:lightgrey}.升级相关|
59
|_. 触发器						|_. 触发条件					|
60 1 yangdefeng
|[@updateskill]						|升级/学习技能					|
61 7 yangdefeng
|[@playLevelUp]						|升级						|
62 8 yangdefeng
|\3={background-color:lightgrey}.装备相关|
63 1 yangdefeng
|_. 触发器						|_. 触发条件					|
64
|[@takeOnX]						|穿戴指定装备(X为序号)				|
65 27 yangdefeng
|[@takeOn]						|穿戴装备,返回装备栏id至N0			|
66 1 yangdefeng
|[@takeOffX]						|脱下指定装备(X为序号)				|
67 27 yangdefeng
|[@takeOff]						|脱下装备,返回装备栏id至N0			|
68 1 yangdefeng
|[@groupItemOnX]					|穿戴指定套装(X为套装id)			|
69
|\3={background-color:lightgrey}.战斗相关| 
70
|_. 触发器						|_. 触发条件					|
71
|[@revival]						|复活						|
72
|[@onKillMob]						|MapInfo文件配置onKillMon参数,在对应地图杀怪触发|
73 11 yangdefeng
|[@getExp]						|击杀有经验的怪物获取经验触发,返回<$getExp>	|
74 1 yangdefeng
|[@killPlay]						|击杀玩家					|
75
|[@playDie]						|玩家死亡					|
76 15 yangdefeng
|[[qf触发器_attack|[@attack]]]				|攻击玩家或怪物					|
77
|[[qf触发器_struck|[@struck]]]				|被玩家或怪物攻击				|
78 25 yangdefeng
|[[qf触发器_struck1|[@struck1]]]			|被玩家或怪物攻击,伤害结算后触发		|
79 8 yangdefeng
|[@magicAttack]						|使用技能攻击玩家或怪物				|
80
|[@magicStruck]						|被技能攻击					|
81 26 yangdefeng
|[[qf触发器_magicStruck1|[@magicStruck1]]]		|被技能攻击,伤害结算后触发			|
82 8 yangdefeng
|[@slaveAttack]						|宠物攻击玩家或怪物				|
83
|[@slaveStruck]						|宠物受到攻击					|
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|[@pgSlaveAttack]					|宠物攻击玩家或怪物				|
85
|[@pgSlaveStruck]					|宠物受到攻击					|
86
|[@slaveMagicAttack]					|宠物使用技能攻击				|
87
|[@slaveMagicStruck]					|宠物受到技能攻击				|
88
|[@pgSlaveMagicAttack]					|宠物使用技能攻击				|
89
|[@pgSlaveMagicStruck]					|宠物受到技能攻击				|
90
|[@pgSlaveDie]						|宠物死亡触发					|
91
|[@critAttack]						|物理攻击触发暴击				|
92
|[@critMagicAttack]					|魔法攻击触发暴击(道术同属于魔法)		|
93 18 yangdefeng
|[@attackDamage]					|人物攻击目标掉血前触发				|
94
|[@struckDamage]					|人物被攻击掉血前触发				|
95
|[@slaveAttackDamage]					|宝宝攻击目标掉血前触发				|
96
|[@slaveStruckDamage]					|宝宝被攻击掉血前触发				|
97 7 yangdefeng
|\3={background-color:lightgrey}.掉落相关| 
98 8 yangdefeng
|_. 触发器						|_. 触发条件					|
99
|[@pgDropItem]						|怪物掉落物品					|
100
|[@pickUpItemEX]					|捡道具						|
101 1 yangdefeng
|[[qf触发器_pickUpItemX|[@pickUpItemX]]]		|捡指定道具(X=物品表中的IDX)			|
102 8 yangdefeng
|[@dropItemEx]						|丢弃道具					|
103 1 yangdefeng
|[[qf触发器_dropItemX|[@dropItemX]]]			|丢弃指定道具(X=物品表中的IDX)			|
104
|[[qf触发器_scatterBagItems|[@scatterBagItems]]]	|角色掉落背包中的道具触发			|
105
|[[qf触发器_dropUseItems|[@dropUseItems]]]		|角色掉落使用中的道具触发			|
106 12 chenjun
|[[qf触发器_butchX|[@butchX]]]		|采集怪物尸体时触发(X=怪物表中的Butch)	|
107
|\3={background-color:lightgrey}.充值商城相关| 
108 8 yangdefeng
|_. 触发器						|_. 触发条件					|
109
|[@recharge]						|充值成功					|
110
|[@buyShopItem]						|通过商城购买物品成功				|
111 19 yangdefeng
|\3={background-color:lightgrey}.组队相关| 
112
|_. 触发器						|_. 触发条件					|
113 21 yangdefeng
|[@startGroup]						|队长创建队伍前,或某人申请加入,某人受邀加入	|
114 20 yangdefeng
|[@groupCreate]						|队长创建队伍时					|
115 19 yangdefeng
|[@leaveGroup]						|离开队伍时					|
116
|[@groupAddMember]					|添加队伍成员时					|
117
|[@groupDelMember]					|被队长踢出队伍时				|
118 21 yangdefeng
|[@groupKillMon]					|组队状况下,各队员攻击怪物触发			|
119 7 yangdefeng
120 8 yangdefeng
h4. &nbsp;
121
122 7 yangdefeng
|\3={background-color:lightgrey}.无效触发器| 
123 1 yangdefeng
|_. 触发器						|_. 触发条件					|
124 7 yangdefeng
|[@playReconnection]					|重连或切换账号					|
125
|[@playOffline]						|离线						|
126
|[@queryingHumName]					|查询名称					|
127
|[@queryHumNameOK]					|名称通过					|
128
|[@changeingHumName]					|修改角色名称					|
129
|[@changeHumNameOK]					|修改名称成功					|
130
|[@nameLengthFail]					|检测名称长度过长				|
131
|[@humNameFilter]					|名称存在非法字符				|
132
|[@humNameExists]					|名称已存在					|
133
|[@changeHumNameFail]					|改名失败					|
134
|[@queryMyShopFail]					|查询个人商店失败				|
135
|[@shopStall]						|点击摆摊按钮					|
136
|[@itemUpgrade]						|在宝石升级界面进行升级				|
137
138 8 yangdefeng
h4. &nbsp;
139
140 7 yangdefeng
|\3={background-color:lightgrey}.功能异常的触发器| 
141 8 yangdefeng
|_. 触发器			|_. 触发条件				|_. 详情					|
142
|[@magSelfFuncX]		|主角对自己使用指定技能(X为技能ID)	|主角Self、Tag、Mon三个触发器同时触发		|
143
|[@magTagFuncX]			|主角对目标玩家使用指定技能(X为技能ID)	|主角Self、Tag、Mon三个触发器同时触发		|
144
|[@magMonFuncX]			|主角对怪物使用指定技能(X为技能ID)	|主角Self、Tag、Mon三个触发器同时触发		|
145
|[@slaveMagSelfFuncX]		|宠物对自己使用指定技能(X为技能ID)	|宠物Self、Tag、TagEx、Mon四个触发器同时触发	|
146
|[@slaveMagTagFuncX]		|宠物对目标玩家使用指定技能(X为技能ID)	|宠物Self、Tag、TagEx、Mon四个触发器同时触发	|
147
|[@slaveMagTagFuncExX]		|宠物对目标玩家使用指定技能(X为技能ID)	|宠物Self、Tag、TagEx、Mon四个触发器同时触发	|
148
|[@slaveMagMonFuncX]		|宠物对怪物使用指定技能(X为技能ID)	|宠物Self、Tag、TagEx、Mon四个触发器同时触发	|
149
|[@walk]			|移动触发				|与[@Run]同时触发			|
150
|[@run]				|移动触发				|与[@Walk]同时触发			|