播放特效类命令 » 历史记录 » 修订 6
修订 5 (tejie, 2024-11-06 14:55) → 修订 6/7 (tejie, 2025-11-15 14:05)
h4. 播放特效类命令
|_.命令描述 |_.命令名称 |
|角色身上播放一组特效 |[[playEffectEx]] |
|角色身上播放一组特效 |[[PlayEffectEx#playEffectStart|playEffectStart]] |
|角色身上播放一组特效 |[[PlayEffectEx#playEffectTeam|playEffectTeam]] |
|在角色身上播放指定特效 |[[playEffect]] |
|以屏幕中心为锚点,播放特效 |[[playScrEff]] |
|在角色身上播放特效组(新) |[[playEffectRole]] |
|在指定地图上播放特效 |[[mobFireBurn]] |
|在指定地点上播放特效 |[[mapEffect]] |
|在自定义对话框播放特效 |[[okPanelPlayEffectEx]] |
|指定名称怪物身上播放特效 |[[monEff]] |
|关闭指定实例怪物身上特效 |[[closeMonEff]] |
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*对话框中的特效命令*
|_.说明 |_.命令名 |_.刷新命令 |
|设置数量检测图标 |[[dlg_itemShowNum |<itemShowNum:]] |[[setItemShowNum]] |
|设置偏窄特效 |[[dlg_playFlash |<playFlash:]] |[[setPlayFlash]] |
|设置偏宽特效 |[[dlg_okPanelPlayEffect |<okPanelPlayEffect:]] |[[setOkPanelPlayEffect]] |
|设置2d特效 |[[dlg_play2dSprite |<play2dSprite:]] |[[setPlay2dSprite]] |
|设置粒子特效 |[[dlg_playParticleEffect |<playParticleEffect:]] |[[setPlayParticleEffect]] |