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播放特效类命令 » 历史记录 » 修订 6

修订 5 (tejie, 2024-11-06 14:55) → 修订 6/7 (tejie, 2025-11-15 14:05)

h4. 播放特效类命令 

 |_.命令描述 				 |_.命令名称 						 | 
 |角色身上播放一组特效 			 |[[playEffectEx]] 					 | 
 |角色身上播放一组特效 			 |[[PlayEffectEx#playEffectStart|playEffectStart]] 	 | 
 |角色身上播放一组特效 			 |[[PlayEffectEx#playEffectTeam|playEffectTeam]] 		 | 
 |在角色身上播放指定特效 			 |[[playEffect]] 						 | 
 |以屏幕中心为锚点,播放特效 		 |[[playScrEff]] 						 | 
 |在角色身上播放特效组(新) 		 |[[playEffectRole]] 					 | 
 |在指定地图上播放特效 			 |[[mobFireBurn]] 					 | 
 |在指定地点上播放特效 			 |[[mapEffect]] 						 | 
 |在自定义对话框播放特效 			 |[[okPanelPlayEffectEx]] 				 | 
 |指定名称怪物身上播放特效 		 |[[monEff]] 						 | 
 |关闭指定实例怪物身上特效 		 |[[closeMonEff]] 					 | 

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 *对话框中的特效命令* 
 |_.说明 			 |_.命令名 						 |_.刷新命令 			 | 
 |设置数量检测图标 	 |[[dlg_itemShowNum 		 |<itemShowNum:]] 	 |[[setItemShowNum]] 		 | 
 |设置偏窄特效 		 |[[dlg_playFlash 		 |<playFlash:]] 		 |[[setPlayFlash]] 		 | 
 |设置偏宽特效 		 |[[dlg_okPanelPlayEffect 	 |<okPanelPlayEffect:]] 	 |[[setOkPanelPlayEffect]] 	 | 
 |设置2d特效 		 |[[dlg_play2dSprite 		 |<play2dSprite:]] 	 |[[setPlay2dSprite]] 		 | 
 |设置粒子特效 		 |[[dlg_playParticleEffect 	 |<playParticleEffect:]] 	 |[[setPlayParticleEffect]] 	 |