[@main]
#IF
equal P9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal P9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal P9 9
#ACT
goto @quit
BreakTimeRecall 
break

#IF
equal P9 0
#ACT
goto @main-1
break

[@Quit]
#IF
#ACT
map B011

[@main-1]
#IF
checkmonmap T138 1
#SAY
,Һܺ,Һ? \
ҵС,Ҳȥ?\ \
<˳/@exit>
#ACT
mov P9 0
#ELSESAY
ллȺﱣ,\ \
<һ/@race>

[@race]
#IF
#ACT
BreakTimeRecall 
mov P9 1
#SAY
ҽṩ´ͶӵĻ. \
ף. \ \
<һ/@pre_Cube>

[@pre_cube]
#IF
checkitem  1
#ACT
take  1
mov P9 2
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Ͷ.\\
<һ/@cube>

#ELSESAY
<$USERNAME>ûг. \
޷Ĳ. \ 
,׼ó\ \
<˳/@Quit>
#ELSEACT
mov P9 9

[@cube]
ӵĵ <$STR(D0)>  \
ǰ <$STR(D0)>  \ \
<ƶ/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B139
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B139
addbatch B140
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B139
addbatch B140
addbatch B101
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B139
addbatch B140
addbatch B101
addbatch B102
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B139
addbatch B140
addbatch B101
addbatch B102
addbatch B103
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B139
addbatch B140
addbatch B101
addbatch B102
addbatch B103
addbatch B104
batchmove
