[@main]
#IF
equal P9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal P9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal P9 9
#ACT
goto @quit
BreakTimeRecall 
break

#IF
equal P9 0
#ACT
goto @main-1
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov P9 0
#SAY
ӭ<$USERNAME>ٶĳ. \
Ƕĳ28䷿  \
䷿кܾǰǵطԹ  \
Ȼ·;ңԶ,.. \
Կ˷,¸ҵս \ \
<һ/@Pena1>(ߣزͷģֻС!)\
<ߣ1/@>

[@]
#IF
checkitem  1
#ACT
take  1
mov P9 1
#SAY
㻨Ǯ֣Ѿͨ˿飡\ \
<һ/@race>\
#ELSESAY
û\ \
</@main-1>\


[@Pena1]
#IF
#ACT
mov P9 1
mapmove T1281 13 39
break

#IF
random 3
#ACT
mov P9 1
mapmove T1282 13 39
break

#IF
random 3
#ACT
mov P9 1
mapmove T1283 13 39
break

#ELSEACT
goto @pena1

[@Quit]
#IF
#ACT
map B011

[@race]
ͨ䷿湻\
ͶӵĻ. \
ף. \ \
<һ/@pre_Cube>

[@pre_cube]
#IF
checkitem  1
#ACT
mov P9 2
take  1
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Ͷ.\ \
<һ/@cube>
#ELSESAY
<$USERNAME>ûг. \
޷Ĳ. \ 
,׼ó\ \
<˳/@Quit>
#ELSEACT
mov P9 9

[@cube]
#SAY
ӵĵ <$STR(D0)>  \
ǰ <$STR(D0)>  \ \
<ƶ/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B129
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B129
addbatch B130
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B129
addbatch B130
addbatch B131
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B129
addbatch B130
addbatch B131
addbatch B132
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B129
addbatch B130
addbatch B131
addbatch B132
addbatch B133
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B129
addbatch B130
addbatch B131
addbatch B132
addbatch B133
addbatch B134
batchmove