[@main]
#IF
equal P9 1
#ACT
goto @complete
BreakTimeRecall 
break

#IF
equal P9 2
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal P9 3
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal P9 9
#ACT
goto @quit
BreakTimeRecall 
break

#IF
equal P9 0
#ACT
goto @main-1
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov P9 0
#SAY
ӭ<$USERNAME>ٶĳ. \
Ƕĳ15䷿  \
10֮Ҫɵ10ϵʯ \
10ϵʯ\
ڹ涨ʱڲ\
ͷʼ\ \
<һ/@Pena1>

[@Pena1]
#IF
#ACT
give  1
mov P9 1
TimeRecall 10
map T115

[@Quit]
#IF
#ACT
map B011

[@complete]
#IF
checkitem  1
checkitem  1
checkdura  10
checkdura  10
#ACT
takew  1
take  1
take  40
take  40
take  40
take ͭ 40
take ʯ 40
mov P9 2
goto @race
#ELSESAY
Ϊû,ֻܴͷʼ. \ \

<ر/@Quit>
#ELSEACT
takew  1
take  1
take  40
take  40
take  40
take ͭ 40
take ʯ 40
mov P9 9

[@race]
ɵ˿ʯ,ף!\
һͶӵĻ! \ \ 
<һ/@pre_cube>

[@pre_cube]
#IF
checkitem  1
#ACT
take  1
mov P9 3
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Ͷ.\\
<һ/@cube>
#ELSESAY
<$USERNAME>ûг. \
޷Ĳ. \ 
,׼ó\ \
<˳/@Quit>
#ELSEACT
mov P9 9

[@cube]
#SAY
ӵĵ <$STR(D0)>  \
ǰ <$STR(D0)>  \ \
<ƶ/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B116
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B116
addbatch B117
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B116
addbatch B117
addbatch B118
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B116
addbatch B117
addbatch B118
addbatch B119
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B116
addbatch B117
addbatch B118
addbatch B119
addbatch B120
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B116
addbatch B117
addbatch B118
addbatch B119
addbatch B120
addbatch B121
batchmove