[@main]
#IF
equal P9 1
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal P9 9
#ACT
goto @quit
BreakTimeRecall 
break

#IF
equal P9 0
#ACT
goto @main-1
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov P9 0
#SAY
ӭ<$USERNAME>ٶĳ. \
Ƕĳ12䷿  . \
5,ᵹ˻7.\
ĵ5,ʵʵ \ \
;<Ͷ/@next>
<Ͷ/@pre_cube>

[@pre_cube]
#IF
checkitem  1
#ACT
mov P9 1
movr d0 6
inc d0 1
playdice 1 @next1
#SAY
Ͷ.\\
<һ/@cube>
#ELSESAY
<$USERNAME>ûг. \
޷Ĳ. \ 
,׼ó\ \
<˳/@Quit>
#ELSEACT
mov P9 9

[@cube]
#IF
small d0 5
#SAY
ӵĵ <$STR(D0)>. \
ûг4,ֻܵ7. \ \
<һ/@move>
#ELSESAY
ӵĵ <$STR(D0)>. \
ĵ <$STR(D0)> . \ \
;<ƶ/@next_cube>
<ƶ/@dicemove>

[@dicemove]
#IF
equal d0 5 
#ACT
batchDelay 1
addbatch B111
addbatch B110
addbatch B109
addbatch B108
addbatch B107
batchmove
break

#IF
equal d0 6 
#ACT
batchDelay 1
addbatch B111
addbatch B110
addbatch B109
addbatch B108
addbatch B107
addbatch B106
batchmove
break

[@Quit]
#IF
#ACT
map B011

[@move]
#IF
#ACT
batchDelay 1
addbatch B111
addbatch B110
addbatch B109
addbatch B108
addbatch B107
addbatch B106
addbatch B105
batchmove