[@main]
#IF
equal P9 1
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal P9 9
#ACT
goto @quit
BreakTimeRecall 
break

#IF
equal P9 0
#ACT
goto @main-1
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov P9 0
#SAY
ӭ<$USERNAME>ٶĳ. \
Ƕĳ8䷿. \
Ͷ,4,㽫ǰ6? \ 
4ʱ,ǰ \ \
<Ͷ/@next>


[@next]
#IF
checkitem  1
#ACT
take  1
mov P9 1
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Ͷ.\\
<һ/@cube>
#ELSESAY
<$USERNAME>ûг. \
޷Ĳ. \ 
,׼ó\ \
<˳/@Quit>
#ELSEACT
mov P9 9

[@cube]
#IF
large d0 3
#SAY
ӵĵ <$STR(D0)>  \
4,ǰ6  \ \
<ƶ/@move>
#ELSESAY
ӵĵ <$STR(D0)>. \
ǰ<$STR(D0)> . \ \
<ƶ/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
batchDelay 1
addbatch B109
batchmove
break

#IF
equal d0 2 
#ACT
batchDelay 1
addbatch B109
addbatch B110
batchmove
break

#IF
equal d0 3 
#ACT
batchDelay 1
addbatch B109
addbatch B110
addbatch B111
batchmove
break

[@Quit]
#IF
#ACT
map B011

[@move]
#IF
#ACT
batchDelay 1
addbatch B109
addbatch B110
addbatch B111
addbatch B112
addbatch B113
addbatch B114
batchmove