[@main]
#IF
equal P9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal P9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal P9 9
#ACT
goto @quit
BreakTimeRecall 
break

#IF
equal P9 0
#ACT
goto @main-1
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov P9 0
#SAY
ӭ<$USERNAME>ٶĳ.\
Ƕĳ3䷿.\
䷿ʼðյ<$USERNAME>׼˻. \
⼸,һȺѱеĴ󸻺ụ̃Ĳ.\
ȥҰЩ.  \
, һʱ.  \ \
<һ/@pena1> 

[@Quit]
#IF
#ACT
map B011

[@pena1]
#IF
#ACT
mov P9 1
TimeRecall 1
mapmove T103 13 13

[@race]
 \
ṩͶӵĻ. \
ף.  \ \
<һ/@pre_cube>

[@pre_cube]
#IF
checkitem  1
#ACT
mov P9 2
take  1
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Ͷ.\ \
<һ/@cube>
#ELSESAY
<$USERNAME>ûг.\
޷Ĳ. \
,׼ó \ \
<˳/@Quit>
#ELSEACT
mov P9 9

[@cube]
ӵĵ <$STR(D0)>  \
ǰ <$STR(D0)>  \ \
<ƶ/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B104
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B104
addbatch B105
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B104
addbatch B105
addbatch B106
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B104
addbatch B105
addbatch B106
addbatch B107
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B104
addbatch B105
addbatch B106
addbatch B107
addbatch B108
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B104
addbatch B105
addbatch B106
addbatch B107
addbatch B108
addbatch B109
batchmove