[@main]
#IF
equal P9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal P9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal P9 9
#ACT
goto @quit
BreakTimeRecall 
break

#IF
equal P9 0
#ACT
goto @main-1
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov P9 0
#SAY
ӭ  <$USERNAME>. ׼. \
䷿ṩ  <$USERNAME>ʱҪĵ.\ 
ʱܲҪ, ͨʣķʱ϶ô,\
ף. \ \
<һ/@penalty>

[@Quit]
#IF
#ACT
map B011

[@Penalty]
#IF
random 3
#SAY
ϲ˻. \ \ 
<һ/@race>
#ACT
mov P9 1
give  1
break

#IF
random 3
#SAY
ϲ˶. \ \
<һ/@race>
#ACT
mov P9 1
give  1
break

#IF
random 3
#SAY
ϲѪҩˮ. \ \
<һ/@race>
#ACT
mov P9 1
give Ѫҩˮ 1
break

#ELSEACT
goto @penalty

[@race]
ṩͶӵĻ. \
ף. \ \
<һ/@pre_cube>

[@pre_cube]
#IF
checkitem  1
#ACT
mov P9 2
take  1
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Ͷ. \ \
<һ/@cube>
#ELSESAY
<$USERNAME>ûг. \
޷Ĳ. \
,׼ó\ \
<˳/@Quit>
#ELSEACT
mov P9 9

[@cube]
#SAY
ӵĵ <$STR(D0)> \
ǰ <$STR(D0)>  \ \
<ƶ/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B103
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B103
addbatch B104
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B103
addbatch B104
addbatch B105
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B103
addbatch B104
addbatch B105
addbatch B106
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B103
addbatch B104
addbatch B105
addbatch B106
addbatch B107
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B103
addbatch B104
addbatch B105
addbatch B106
addbatch B107
addbatch B108
batchmove